14th ICCRTS: C2 and Agility
نویسنده
چکیده
The emergence of virtual environments, in the early form of social networks, and recent, more elaborate incarnations such as Second Life and the Global Information Grid (GIG), create opportunities for new means of collaborating that negate the typical constraints of physical environments. Combined with previous work demonstrating the semi-automated formation of collaborative teams, this represents a powerful advance in information exchange and collaboration capability. However, the inherent differences between traditional physical environments and these new virtual environments require that old methods of evaluation, acquisition, and integration of resources into collaborations be updated. We introduce a scenario and a prototype implementation to illustrate the different opportunities and challenges of finding resources for use by virtual collaborations, and suggest directions for modifying the strategies used in the physical environments to be better suited for use in virtual environments.
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